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Archives / February 2011

We used to call it a chart. Now it's an "information visualization."

From one syllable to ten. George Carlin would have a field day.


How to turn a rarified experience into a hit

If you want your creation to be more popular, then make it something that more people want to experience.

Here's how an artist and two musicians did it:

• How to get people to see your art show. From the WSJ:

"When you do a gallery show, there's all the excitement of opening night, but if you go back a few days later, it's like a dust bowl. No one's coming to see the art," says Chris Pennington, a Minneapolis artist whose little-seen oeuvre includes a sculpture made from frozen water balloons.

Mr. Pennington and several friends created a hole for an artist-designed miniature golf course sponsored by the Walker Art Center in Minneapolis in 2008. The course was wildly popular, helping touch off the current craze. Museum staff say the summer-long installation drew 40,000 visitors, 45% of whom said it was their first visit to the museum in years.

• How Alice Cooper launched a breakout hit. From NPR:

Zappa saw Alice Cooper as a bizarre comedy act, but the band's first two albums tanked. Then, producer Bob Ezrin came in and took a song that was originally called "I'm Edgy" and turned it into the commercial pop hit "I'm Eighteen."

"He kept dumbing it down until it was a three-minute anthem for every kid that was 18 and an outcast," Cooper says.

• How Girl Talk's Greg Gillis went from sparsely-attended avant-garde performances to sellout pop crowds. From the NYT:

[In his early performances] he might have three people watching in the dark with their arms crossed. In a space like that -- playing to an art crowd -- it occurred to Gillis that going pop would be a "good joke." ... But by 2006, people were starting to take seriously what had started as Gillis's avant-pop joke. ... Girl Talk was suddenly headlining the Mercury Lounge in New York.

Where the hipster says "no, no, no" to everything, pre-emptively, Gillis twists the screw a perverse turn further. "I want to like everything until I'm convinced why not. ... What it comes down to is being a fan of all this music. I just thought that it could all share one roof and be this really interesting mess."

(See also this interview on how Gillis came up with the name Girl Talk: "I came from a more experimental background and there were some very overly serious, borderline academic type electronic musicians. I wanted to pick a name that they would be embarrassed to play with.")


Why blogs lost to Twitter and Facebook

The Times reports today that blogs wane as youth drift to sites like Twitter. The reason why isn't clearly stated, so I'll set the record straight.

Any major shift in the digital landscape, like this, is driven by one thing: the user experience. In the long run, given a competitive environment, the best experience wins.

So how did blogs lose out to Twitter and Facebook?

The experience of blogs is too hard:

• To publish, you have to learn formatting languages (HTML, CSS) or deal with techie interfaces for blog software.

• Users can't easily subscribe or get back to a blog they like. How many non-techies do you know who use RSS or feed readers?

The experience of Twitter and Facebook is much easier:

• To publish on Twitter, type something and click the Tweet button.

• To subscribe to someone you like, click the Follow button.

Conclusion: if you want people to use your service, create a good experience. If you don't, someone else will.

(And if your company wants to create a good experience, hire my customer experience consulting firm.)


How one button changed the customer experience of New York City taxis

When New York City installed credit-card readers in its taxi machines a few years back, part of the good user experience was a touch screen allowing riders to easily add a tip. Three clearly marked buttons allowed the rider to choose a tip of 15%, 20%, or 25%. Thus with a single tap one could deliver the tip (and avoid mental arithmetic calculations) quickly and easily.

A few days ago I got in a cab and saw that the interface had changed ever so slightly, to this:

nyc-taxi-tip.jpg

The 15% tip - standard in New York City - is now unavailable, unless you go through the mental arithmetic and manual entry of the amount. But beyond the annoyance factor, there's the "you've got to be kidding" element. For a commodity service like a point-A-to-B cab ride, what would rate a 30% tip? (Let alone a permanent "30% tip" button in the interface?)

The lesson: details matter. One change to one button in the interface changes the experience from delightful to annoying, leaving the rider feeling taken advantage of.


Did experience design cause America's decline?

Earlier this week, NYT columnist David Brooks wrote The Experience Economy, a provocative op-ed suggesting that young Americans are more interested in having experiences than tangible goods.

This is not a new idea. Here's a New Yorker cartoon from 2000:

experiences-cartoon.jpg

The twist, Brooks argues, is that the focus on good experiences has caused America generate less material wealth. China, on the other hand, has raced ahead economically by building factories to make whatever tangible goods the world wants. Young Americans may be happier, but China is getting richer.

An intriguing argument, though of course one would need a more rigorous piece than a brief op-ed to defend a sweeping economic analysis.

Even more compelling are the comments from readers - here are highlights - who angrily disagree with Brooks, proposing their own reasons for America's decline. Good snapshot of the national conversation.

(Cool to see the idea of "good experience" in an international economic piece, even if debatable.)

P.S. More cartoons about money by the cartoonist above here.


New on the Web games list: The Great Gatsby – Brilliant retro imagining of the Great Gatsby, had it been made for the Nintendo 20 years ago. Just excellent. (via) Link

Speed and customer experience in Singapore

Speaking about customer experience, and speed, in Singapore: Council member and past Gel speaker David McQuillen, now heading up customer experience at OCBC Bank there.


New on the Web games list: Spent – Play out life decisions under tough constraints. (We need more good games like this.) Link

Two bright spots in book publishing: Junger's WAR - and the Three Little Pigs

It's hard to find good news in the book publishing industry these days. Indie booksellers are struggling (see Powell's), retail chains are declining (see Borders and Barnes & Noble), and there's a general sense that younger readers are increasingly distracted by digital devices like iPhones and iPads.

Despite the gloominess, I'd like to point out two bright spots of innovation in book publishing: books that use the new technology of mobile devices to create a wholly new type of reading experience. In both cases, a mobile device like the iPad is not a distraction but the very reason why the book can exist in this form.

WAR and Restrepo, by Sebastian Junger: This 2010 book and documentary by the noted bestselling author of The Perfect Storm took Junger and cameraman Tim Hetherington to Afghanistan to live with a platoon of American soldiers as they fought in one of the deadliest areas of the entire war - the Korengal Valley. The book and documentary are both outstanding, covering the conflict itself and the wider themes of trust, fear, and commitment among soldiers. It's unusually good writing and filmmaking - highly recommended for anyone interested in the war in Afghanistan.

Junger's project is also unusual in that it generated both a printed book - WAR (in print & ebook at Amazon) - and the documentary Restrepo (trailer on YouTube, full-length on Netflix and iTunes). And Restrepo is up for an Academy Award for Best Documentary this month.

But there was one other output of the project: an enhanced ebook, called WAR (Enhanced Edition), available at the iBookstore (search for it from the app on the iPad on iPhone). This is the best of all three media: the full text of the book, with video clips - some, but not all, from the documentary - integrated inside the text.

war_ebook_t.jpgThis design offers an entirely new reading experience: when the text describes one of the soldiers, you can often watch a video clip of that soldier speaking. Occasionally Junger describes a firefight, or a specific moment within it, that is then accompanied by a video of that moment. (Click the image at left for an sample screenshot.)

Especially for a nonfiction book, in which the text is trying to communicate specific occurrences and facts, the enhanced ebook format offers something better than we've ever had - or could have had - before the advent of the iPad and similar devices.

The other bright spot I've found in book publishing is a new kind of popup book.

Three Little Pigs and the Secrets of a Popup Book is full of surprises (available on the iTunes store - looks best on iPad but also works on iPhone).

pigs-med-t.jpg   pigs-xray-med-t.jpgTelling the familiar story of the porcine trio, this virtual popup book lets you push, pull, and rotate elements just as you would in a physical book. The twist is the x-ray button, which shows the mechanical workings inside each page. Art direction, music, and mechanical engineering come together to create a uniquely good experience. (Click the screenshots at left to see a page from the popup book - and then the x-ray version.)

The downside of these experiences is, of course, they're harder and costlier to create. Not every nonfiction author is going to have the resources to fly out to whatever area of the world they're writing about and capture video footage for use in an ebook. And not every children's book author will be able to assemble programmers, animators, and composers just to create the iPad version of their story.

But the examples above are worth studying. Increasingly, in order to compete in the digital media environment, authors and publishers will have to find some way to use emerging platforms to their advantage.


New on the iPhone games list: Solitaire – Nicely done port of the classic Solitaire game for Windows. I was inspired to try it out by this post by Matt Haughey, who praised the gameplay and Game Center achievements. (There's also a free iPhone version with ads.) Link

New on the iPad games list: Three Little Pigs and the Secrets of a Popup Book – Delightful. Telling the familiar story of the porcine trio, this virtual popup book lets you push, pull, and rotate elements just as you would in a physical book. The twist is the x-ray button, which shows the mechanical workings inside each page. Art direction, music, and mechanical engineering come together to create a uniquely good experience. (Looks best on iPad, though also works on the iPhone.) Link

Gel 2011 news: game, Day 1, experimental third day

gel2011-m.pngSome announcements about the Gel 2011 conference coming up soon on Thursday-Friday, April 28-29 in New York:

Announcing the Gel game: For the first time, we will be running an all-attendee game during the conference, which will start at the Thursday night party and culminate at lunch on Friday. (And beyond that we're planning some other awesomeness for the party that attendees won't want to miss.) Sign up for Gel 2011 if you haven't already.

• I'm happy to announce that our friends at Carbonite - which provide online backup software - are sponsoring Friday lunch for all attendees. Thanks, Carbonite!

Day 1 choices: We're planning an unbelievable 24 events to run at various times on Day 1 of Gel (Thursday, April 28). Within a week or so all currently registered attendees will get an email inviting them to go online and rank choices for their Thursday afternoon event.

Gel Saturday experiment: For the first time ever, we are planning to expand the Gel agenda to a third day. Gel Saturday will take place on Saturday, April 30 and will consist of three events running in parallel in the morning, culminating with a lunch meetup of all three groups. (Attendees flying home from Gel: flights departing at 3:30pm or 4pm Saturday should be fine.) Sign up for Gel 2011 to be a part of it.

Speaker list almost final: The Gel 2011 speaker list shows 15 different presenters - almost our entire complement for the stage events. Take a look.

Every year I hear, after Gel, "I wish I had been there"... but then it's too late. Each year's Gel experience happens only once - hope you'll be with us!

P.S. Does your company want some exposure at Gel? We're always happy to hear from companies who want to get some love from the global Gel community - attendees, newsletter readers, Twitter followers, etc. We're finalizing attendee bag items, stage prizes, and event sponsorships now... email sponsor at gelconference.com to get started. (See also our Gel sponsorship guide.)


Taking the printing press down a notch

For years we've heard that the Internet will usher in a new utopia of democracy and openness - the most significant innovation since the printing press. Adam Gopnik, in the New Yorker, writes that the printing press wasn't all that great:

if you stretch out the time scale enough, and are sufficiently casual about causes, you can give the printing press credit for anything you like. But all the media of modern consciousness--from the printing press to radio and the movies--were used just as readily by authoritarian reactionaries, and then by modern totalitarians, to reduce liberty and enforce conformity as they ever were by libertarians to expand it.

I love the possibilities that the Internet creates. I just don't believe in utopian fantasies.


New on the Web games list: Space Defenders – Turns the tables on Space Invaders - with sly commentary added. (Thanks, jay) Link

Doctor/patient communications are not just a courtesy

To the point of my post yesterday (The doctor who wouldn't listen), good communication between doctor and patient isn't just a courtesy... it's often the difference between life and death.

From the Boston Globe recently, A deadly information gap:

The usual experience of a sick older person today is similar to that of an American traveling in a foreign country with no passport, no ability to speak or read the language, and no tour guide, all while deathly ill, often hungry and thirsty, exhausted, confused, and frightened. During my mother's illness, my sister (a lawyer) and I were her "health care navigators,'' and together we managed the treacherous voyage.
In the hospital, after her heart attack, my mother's diabetes doctors weren't allowed to prescribe her medications or diet because she was on a cardiology unit. Despite good intentions, the hospital almost killed her by giving her 32 ounces of apple juice one day, causing her blood sugar to rise to a dangerous level. To compensate, they had to give her a lot of extra insulin, which caused her blood sugar to drop precipitously. At one point they had to resuscitate her because her blood sugar went so low. This happened because the diabetes doctors had almost no real-time way to communicate with the cardiology doctors. They needed a navigator -- a knowledgeable intermediary -- to make sense of the overall picture and connect the doctors to each other.

(Thanks to John A. for the pointer.)


The doctor who wouldn't listen: how to exceed low expectations

A couple of years ago I had a quick question for my primary care physician. So when I made a flu shot appointment over the phone with his receptionist, I mentioned my question. She hesitated, as though this was a large and unusual request - pass a question along to the doctor? - and asked that I just bring it up in person during the appointment.

When I arrived for the appointment, I was unable to get the question to my doctor. (My flu shot was administered by someone I'd never seen before - I assume she was a doctor, as she never introduced herself.) I asked her - and then another doctor - if they could pass it along, or hand him a note, anything - no. Everyone involved was polite, but it was clear that this was an annoyance: a patient with a special request.

Here's the ironic part. As I explained to each person along the way, I was trying to invite my doctor to attend, as my guest, an event a few blocks away from his office. It was my Gel Health conference - all about creating good patient experiences.

A few weeks later, I recounted my experience on-stage at Gel Health. (Jump ahead to 3:05, where the story starts.)

The topic of patient experience was picked up by last week's New York Times article Concierge Medical Care With a Smaller Price Tag, which describes the work of One Medical Group, a network of primary-care offices that actually provide a good patient experience. I'm quoted in the article as a patient of One Medical - having joined, in fact, after my bad experience with the previous doctor. (The founder of One Medical, Dr. Tom Lee, is speaking at my upcoming Gel 2011 conference.)

I left the old doctor because he wouldn't listen to me - literally. I joined One Medical because they'll take my call, they'll answer my email, and they'll start the appointment on time. There are other benefits, too, but my point is that sometimes customers' expectations are so low that just delivering the basics can create an extraordinary experience. Banks, airlines, credit card companies, insurance companies, and many, many others - take note.

Companies often spew about "customer relationship management" or "disruptive customer-led innovation" or any number of other impressive-sounding processes. But as often as not, what the customer wants is as simple as sitting down and listening for a minute.

They may just invite you to do something great.


For your media diet: Daily Artifacts

Well worth adding to your media diet is Daily Artifacts, a quick analysis of one news story per weekday written by my business partner Phil Terry. Recent posts cover the AOL/Huffington deal and eBay's stagnation.


Nice summary of the email-management and media diet chapters from Bit Literacy, from Bill Zipp - Don't Let Digital Distractions Define Your Life:

Do you really want to work an 8-10 hour day and then do your real work after hours and on Saturday and Sunday? Not that I want to live off the grid. I love all things digital. It's just that technology must serve us, not the other way around.

New on the iPad games list: World of Goo – Build sticky goo-structures to achieve the goal. Nice use of the iPad's size and touchscreen - arguably better than the existing Mac/PC version of the game. Link

Dear media: information overload was solved awhile ago

The New York Times reported this past weekend that some people are allowing email and other bitstreams to infiltrate their personal lives. (Shocking!) Called Who's the Boss, You or Your Gadget?, the piece quotes several high-tech executives admitting their inability to unplug and live life away from email and BlackBerry.

If you pay attention, you'll see this article published by a major media source every few months, decrying the effects of digital overload. Even as people enjoy the freedom to, say, check their email at the kids' soccer game, people have some sense that it's not the best way to spend family time. If only there was some way to liberate ourselves from the technology, they say, we'd be happier, healthier, and maybe even more productive in the long run.

But there's never a solution advanced in these articles. Instead, information overload is presented as inevitable, just part of the terrain of successful executives - even a proof of success. Some articles go further and argue that it's impossible to solve - that overload and distraction are inevitable companions to any technology user (see this post from late 2009 for an entertaining quote).

If anyone in these stories does try to solve their overload, it's a temporary stopgap measure, generally lasting a few minutes. (Says one exec in the "Who's the Boss" piece, "If you need some quiet time, it's up to you to not allow yourself to be bothered for an hour or half an hour.")

The most extreme stopgap solution to overload I've read about lasted multiple days - apparently such an extraordinary feat that it was a front-page article in the New York Times (and no, I'm not making this up).

I'm empathetic to the plight of the executives in these stories, but it's frustrating to see the same story written again and again - "woe is us, we're so overloaded, with no solution in sight."

The truth is that a solution DOES exist to information overload: let the bits go. I presented the solution in my 2007 book Bit Literacy (free for iPads and iPhones at the iBookstore and, for Kindles, at Amazon UK). The solution applies to email, todo lists, media diet, photos, files, etc. - and doesn't require high-tech skills or expensive technology purchases.

At its heart, bit literacy simply requires changing your stance. Declare yourself to be in charge of your technology, and act like it. Practice some basic discipline and live a fuller, healthier life - and be more productive.


New on the Web games list: Grow Cannon – The latest in the cute, fun series of Grow games. To win, just click the items (cannon targets, in this case) in the right order. Link

New on the Web games list: Tag Attack – Space shooter whose innovation is a simpler interface: just move the mouse over baddies to fire. Link


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"...the Elements of Style for the digital age."
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Bit Literacy, the book by Mark Hurst, shows how to solve email and info overload.