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Archives / December 2009

New on the Web games list: Transform – Bizarre but nicely designed addition to the Grow series. (Thanks, jay) Link

New job post: Plymouth Rock Assurance Corporation (Consumer and On-Line Experience Director) — MA

New on the iPhone games list: Auditorium Lite – Direct the visual streams of music to create harmony. (There's also a full version, $2.) Link



Psychology and restaurant menus

How to redesign a menu with psychology in mind - the Times covers Danny Meyer's New York City restaurant Tabla, and its recent redesign:

"We thought long and hard about the psychology because this is a complete relaunch of a restaurant entirely through its menu and through the psychology of the menu," Mr. Meyer said. "The chefs write the music and the menu becomes the lyrics, and sometimes the music is gorgeous and it's got the wrong lyrics and the lyrics can torpedo the music."

Tips from the experts:

• don't use the dollar sign on the menu

• try to use red and blue; avoid purple and gray

• use clever names, at least for a chain like Huddle House ("now on the test menu, instead of an omelet and orange juice, there is 'the light and fluffy Heavenly Omelet'")

• use a decoy: place an especially expensive item on the menu to make the others seem more reasonably priced

Coincidentally, I ate at Tabla just this week - a good experience, menu and all. (And no, there were no dollar signs on the menu.)

See also:

Video of Danny Meyer at Gel 2007

Shake Shack 1, Fast Food 0


Artists break things (guest post by Seth Godin)

Seth Godin has the guest spot today on Good Experience. (You might also like Seth's extremely popular blog and his excellent-but-not-quite-as-well-known video of his talk at my Gel conference. I also contributed to the What Matters Now ebook.)

Seth writes:

Artists break things.

ThisisBroken.com was a great project where Mark and I (mostly Mark) highlighted systems, interfaces, signs and other stuff that was just plain broken. When the door says 'pull' and you need to push, or when the gift card makes it impossible to use up all the money or when you ask a blind person to read the screen... hey, it's broken.

But wait! It's easy to draw the wrong lesson from the pleasure we get in ridiculing things that are broken. While we revel in the fact that sometimes we get it wrong, that sometimes we make ridiculous and irritating errors, if I've somehow persuaded you that breaking things is a problem, then I apologize.

Because it's not.

If you conclude that what you ought to do is hew the trodden path and stick to the rules, you've missed the point. If you conclude that what you ought to do is hew the trodden path and stick to the rules, you've missed the point.

Real artists break things.

Artists aren't only painters. Artists are people who make change, people who touch others, people who create work that matters. If you design a new interface, you're an artist. If you create a story for a non-profit that spreads around the world and raises awareness and changes lives, you're an artist. If you look a kid in the eye and teach her algebra in a way she understands, you're an artist.

So why is it difficult to be an artist?

Because artists break things. Breaking the status quo, the established rules, the way things usually are.

And there is no manual. No rulebook. No guaranteed process to follow.

If there were, it wouldn't be art. It would be a proven process to generate results. It would be engineering in its simplest form. But it's not that, it's art.

And artists break things.

Sometimes you break things and keep them broken. The iPod broke the record business. It killed Tower and it also added dozens of steps for first-time users looking to listen to a song. The old method: turn on the radio. Or, visit a store, buy a CD and listen to it. The new method: buy a Mac. Buy an iPod. Get an internet connection. Figure out how to use the store. Install the cables... etc. etc. Broken!

Except not broken.

Not broken because the second time you listened to a song, it was better. A lot better.

And then the genius tool or Pandora or a podcast comes along and it's not a lot better, it's a whole new game.

That's what artists do. They don't actually break things. They invent tomorrow. Hurry, we need more of that.

- - -

Seth's upcoming book is called Linchpin: Are You Indispensable?. It's about art and gifts and breaking things.

See also the What Matters Now Seth organized and I contributed to.

(P.S. If you see something broken, take a picture and upload it to the This Is Broken photo pool on Flickr. -mh)



New job post: Barnes and Noble (Product Management/eCommerce) — NY

New on the Web games list: Globetrotter XL – Click the city in this geography quiz. Similar to Know Your World? and this challenge. (thx, kb) Link

New job post: Huge, LLC (Experience Lead) — NY

New job post: RedEnvelope (Head of Marketing Strategy) — CA

New on the Web games list: Blosics – Topple the green bricks but pay for each shot. (Thanks, jay) Link

Google's feature creep

Google has been adding so many new features to its results page, they are starting to feel like the new Microsoft.

The comments section on the page includes this very good point from one Tom Piamenta:

I always felt that hiring someone to manage your investment portfolio was dumb. In order to justify their commission and existence they have to do s-o-m-e-t-h-i-n-g. They buy, sell, hedge or whatever instead of just clinging to a good portfolio and letting it grow. The result is far less than optimal.

Same for Google.. even if you have an amazing simple product, what will you do with the $#I^loads of designers, programmers and consultants?... How can you just let the product rest?


New on the Web games list: Basketball – Shoot hoops with a click; compete vs. other Good Experience readers. (thanks, waxy) Link

The future of customer reviews (via The Phantom Menace)

One of the more amusing nuggets I've seen online in awhile: a review of "The Phantom Menace," which was the first "prequel" to the classic Star Wars trilogy.

Created by an individual user who hated, hated, hated The Phantom Menace - i.e., roughly equivalent to my feelings about the movie - the review includes clips from many movies (not just TPM) and interviews with other viewers.

The ten-minute video below is worth watching, no matter what your feelings about the movie. Bringing together customer comments and multiple media sources, with the use of inexpensive tools, it points one way forward for movie reviews - and, for that matter, company and product reviews.

Note/Disclaimer: I really could have done without the reviewer-character's jokes on suicide and murder, which get more prominent in the second video in the series. Still, it's worth watching the first video, below, to get a feel for the thing.

(Warning - some NSFW language)

(via)

P.S. Somewhat along the same lines, watch Let's Enhance:


Shake Shack 1, fast food 0

Congrats to Danny Meyer and Randy Garutti on the NYT article on Shake Shack (emphasis mine):

...to comprehend the prudent and eccentric global-expansion vision of Shake Shack, Danny Meyer's mini-chain of burger-and-custard stands, it is useful to consider the essence of contemporary American fast food.

"The whole experience is to cram people into a cookie-cutter space, to feed them as many unhealthy calories as possible -- then get them to leave," said Mr. Meyer, the president of the Union Square Hospitality Group and the Yoda of Shake Shack. "That stripping away of human experience? That is where fast food went astray."

Danny spoke at Gel a couple of years ago - here's the video - and Randy Garutti runs a Day 1 tour (coming up again at Gel 2010) that lets attendees experience the hospitality that Danny talks about.


New on the Web games list: Captain Forever – Difficult, strange, and beautifully detailed shooter. Ghostly reflection of the captain is brilliant. Link

Want to be REALLY disruptive? Listen to a customer.

My four favorite buzzwords of 2009? I'm glad you asked:

Disruption. Innovation. Design thinking. Social media.

They were popular this year in the press, and publishing, and business, and many (not all!) conferences, and I suppose for good reason, since a lot of people got very excited about them.

I think it's important to know the current slate of buzzwords, to demonstrate that one is Keeping Up With The Times, but beyond that it's mainly important to know what you believe and stick with it. If your core belief happens to correspond to a current buzzword, so much the better.

I'm a hedgehog who tends to say a couple of ideas again and again in whatever ordinary language I have at hand. It doesn't make headlines - for that matter, it's not news, by definition, because this stuff is OLD. Most of the good ideas out there are old.

So the ideas behind "good experience" are old, and ordinary, and full of common sense. But they're effective as all get-out.

One of my core beliefs is this: to make something good, ask someone what they need.

That is to say, ask the person you're serving what they need, as opposed to what journalists want to cover - or what bloggers want to review - or what investors want to brag that they're involved in. Ask the person you serve what they need, then listen.

In fact, we can apply this little nugget to the buzzwords of 2009.

• Want to be really disruptive? Listen to a customer. They'll tell you things that will turn your business model upside down, if you really listen.

• Want to be really innovative? Listen to a customer. Most of the companies out there would rather do anything, try anything, talk to anyone, before they actually listen to a customer. Innovation means doing something the other guys aren't doing. Listening to customers seems to fit that bill.

• Want to pursue "design thinking"? Listen to a customer. Nothing orients you toward the needs of the customer like, well, listening to a customer. (Is there a better way to do it?)

• Want to pursue social media? Listen to a customer. They'll tell you whether the Twitter account and the social media strategy are as important as fixing the basic problems in your product or service. (They'll even tell you what those basic problems are.)

I don't suppose 2010 will bring glossy magazine articles extolling the exciting high-tech process of listening to a customer, but we don't need that anyway. You have the knowledge already. Go and listen to a customer next year. You might be surprised at how much good you create.


New on the iPhone games list: Quordy – Nicely designed Boggle-like word game. Send challenges to friends. Link

I was happy to contribute to Seth's new ebook, What Matters Now. (Or download it here.) Over seventy writers, thinkers, and gurus of various stripes contributed a page each. My quick comments, on page 18, are about becoming a better speaker.


Essential data handles

As we dive headlong into a data-driven age, it's worth pointing out that users will always need certain tools to navigate and overcome the glut. Call them "data handles" - tools to give users the ability to find, filter, move, edit, and let go of the data as they need.

Whether in an email program, file system, social network, or the many cloud computing apps coming in the future, these are a few basic, essential features:

search: find data via textual search
sort: by alpha, or by date, in all relevant fields
tag: assign multiple categories, possibly with one primary category
export: convert to a portable and/or open-source format
simplicity: simplicity in the UI is even more important - and yes, is a feature - when there are so many other distractions clawing at the user's attention. A confusing or cluttered interface is a major liability for the user today.

Just for kicks, let's compare two popular email programs:

Apple Mail:
• Good: search, sort, and simplicity
• Needs improvement: tag and export

Gmail:
• Good: search
• OK: tag (called "labels")
• Needs improvement: sort (doesn't exist!), export, and (debatably) simplicity

(I'll note that there are areas in which Gmail surpasses Apple Mail - the spam filter is outstanding, for example - but here I'm just evaluating the data handles.)

After these essentials are in place, by the way, secondary bit-literate features become important - like data tracking (for a few simple items, especially temporal metrics) and visualization.


Yahoo shouts with $100M, users yawn

Yahoo just spent $100 million shouting at people... what did that buy them?

The results are in:

Yahoo launched a $100 million ad campaign on September 22 to promote its homepage and websites with the catchy slogan "It's Y!ou".

So far, it looks like the campaign isn't paying off. Uniques to the site on a weekly basis are basically unchanged since the campaign started, according to data from comScore.

Where have I heard this before... a search engine betting the farm on an ad campaign rather than investing it in the user experience?

Ahh yes!

Microsoft's Bing search engine... coincidentally, also a hundred million dollar ad campaign that has, at best, realized mixed outcomes.

Yahoo and Microsoft shouldn't feel alone, though - this strategy has been tried many times over the years. One of my most popular columns, from 2004, is Budgeting for Advertising and Customer Experience - about a company that tried (and, unshockingly, failed) to succeed with the gazillion-dollar-ad-campaign-leading-to-a-ho-hum-user-experience strategy.

(With an acronym like GDACLTAHHUE, how could that strategy fail?)


Choir sings its complaints

"I hate the duck boat tours."

"New Jersey drivers can't drive or park."

"Please listen carefully, as our menu options have changed."

"When the third floor toilet overflows, it rains in my office."

And other complaints:

Thanks to the Philadelphia Complaint Choir.


New job post: Walgreen Co. (Creative Director) — IL

Does information overload even exist?

For years I've written that information overload is a big problem but can be solved easily, through the simple skills in described in Bit Literacy.

Now Tom Davenport writes that information overload isn't a problem and can't be solved anyway.

I'm not sure if it's for real or just for provocation... either way, an entertaining read - especially the conclusion (my emphasis added):

the next time you hear someone talking or read someone writing about information overload, save your own attention and tune that person out. Nobody's ever going to do anything about this so-called problem, so don't overload your own brain by wrestling with the issue.

Let me get this straight - no one's ever going to do anything about information overload.

Like write a book with a solution.

Or even (heavens!) take the book's advice, make some changes, and report the benefits. Really, Tom? Really?



Uncle Mark 2010 now available for download

umarkseal-s.jpgI'm happy to announce the new Uncle Mark 2010 Gift Guide and Almanac available for download, right now: download it here.

If you have read Uncle Mark in the past (this is the seventh year!), you'll still find new material in this year's guide, such as...

• my favorite iPhone apps
• a new board game pick
• new items and gifts for new parents
• a new gift pick for kids

If you're not familiar with Uncle Mark, here's the deal: I review all the major consumer technology products and give my ONE favorite pick in each category... not the "17 coolest cameras" or whatever, but the ONE product that I recommend. The guide concludes with an Almanac section where I say whatever comes to mind, mostly tips and tricks that I can't fit anywhere else.

Please do share the guide: print it, e-mail it, forward it, and pass it along. If you have a coworker, friend, or loved one who needs a clue about today's technology choices, just hand them Uncle Mark 2010.

Get it here:
http://unclemark.org/unclemark2010.pdf



Entries in Grammatically Correct Rock Songs

The game is Grammatically Correct Rock Songs.

My entry: "I stiiiill haven't foooound, that for which I'm loookiiiing."

I posted this on Twitter and Facebook and got some great responses:

• "Shout shout, let it all out! These are the things without which we can do!"

• "I am failing to achieve satisfaction..."

• "There is no other woman similar to the one I have. "

and finally,...
• I like the overcorrected (wrong) "exactly whom I'm supposed to beeee..." from The Clash's "Should I Stay or Should I Go."



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"...the Elements of Style for the digital age."
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Bit Literacy, the book by Mark Hurst, shows how to solve email and info overload.