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Museums studying the customer experience

The Times reports that museums are beginning to focus on the customer experience:

As museums expand, they need more paying customers to cover ever-increasing costs. And they’re competing for those customers with local shopping malls, movie theaters, even grocery stores. ...

Now, besides the reliable techniques - focus groups, exit surveys and mail-in questionnaires - museums are exploring new ways to learn what visitors want. In Detroit, which is spending $158 million on a renovation and gallery reinstallation project to be finished this fall, researchers visited local mothers in their homes to determine how to attract more families to the museum.

A major question is how to use this data: should it impact just functional elements of the experience, like opening hours and traffic flow? Or should it reach into editorial decisions, like which exhibitions to run? If the museum wants to bring in the crowds, for example, it can run an exhibit on Monet or motorcycles.

In other words, focusing on the customer requires two things:

• listening well (i.e., using an appropriate research method)

• and using that knowledge in the right way.

For a museum, "the customer is always right" in functional areas - it doesn't matter how meaningful the art is if visitors can't find it - but the aesthetics of the experience shouldn't necessarily be left up to the crowds. So the customer isn't necessarily always right, depending on the context.

A related article states the difficulties faced by several museums after hiring "starchitects" for a glitzy, possibly overblown redesign:

The one million visitors expected the first year after the Denver Art Museum’s $110 million expansion by Daniel Libeskind amounted to only 650,000, feeding talk about over-building. ... Among [the director's] many irksome duties: laying off 14 percent of the staff (there had been a 29 percent increase to handle the doubling of space) and fielding criticisms about Mr. Libeskind’s vertigo-inducing design.

The "good experience" way to respond to customers is to meet their key unmet needs while still remaining faithful to the long-term vision of the organization. In my experience, ego-driven starchitecture is usually indifferent or even hostile to the users of a space. One exception in the museum world is the new MoMA space, which brings the visitors easily to the art, while still maintaining an elegant, modernist aesthetic.

More generally, though, anyone who creates an experience - a designer, product manager, user experience practitioner, etc. - can learn from the museum world. Choosing the right research method is one task; deciding what to do with the feedback is quite another.

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See also: Three strands of good experience


Comments

G — Mar 12, '08 – 9:57 PM

I think the customer's demands for certain experiences can be as biased [and trendy] as they might feel an artist's, designer's or architect's. Feeling uncomfortable can be more eye opening than feeling "safe" whatever that is. . .

Saul Carliner — Mar 13, '08 – 8:40 AM

Timely topic. I'm leading an experiential session for senior practitioners on this topic at the upcoming Usability Professionals Association Conference in Baltimore.

Yudong — Mar 14, '08 – 4:57 AM

I am not a museum fan although I do go to museum sometimes. I find that it is important that museums present their topics and collections in a simple manner so that not only specialists can understand what they are really about but also normal visitors. Some museums make their presentation very complicated so that some visitors really got lost in the middle. Simplicity should be one of the most important points.

Brad Hinton — Mar 16, '08 – 11:41 PM

One fascinating initiative to make museums more relevant and participatory is the Liverpool Slavery Museum in England. I blogged about it and the comments from Dave Snowden at KM Australia last year: "One key recommendation from Snowden was to switch from outcome-based measurement and evidence-based policy to actually measuring impact. He gave the example of the Slavery Museum in Liverpool (England) in which visitors record the impact of their experience of what they have seen and heard. The recordings are then tagged and become part of the museum itself [check out some of the innovative, interactive activities already underway].
Blog post: http://bradhinton.wordpress.com/2007/07/25/on-km-australia-2007-part-2/

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