skip to content

All projects: Gel, Jobs, Gootodo, Games, Uncle Mark, Goovite, Blog, Bit Literacy

Mind-computer interfaces (re Chap 12)

In Chapter 12 of Bit Literacy, the footnote on page 147 references a time "when brain-computer interfaces, now in their infancy ... become more widely available." This is a caveat to my assertion that "the keyboard is the fastest, most efficient input device we have."

Here's an early data point supporting the footnote. From The Economist (registration required), Mind games:

[T]wo young companies based in California, that plan to transport the measurement of brain waves from the medical sphere into the realm of computer games. If all goes well, their first products should be on the market next year. People will then be able to tell a computer what they want it to do just by thinking about it. Tedious fiddling about with mice and joysticks will become irritants of the past.




All Projects from Good Experience

Gel Conference
Our annual get-together in New York
Jobs Board
Post or find a job
Gootodo
The world's best todo list
Good Experience Games
The best games online
Uncle Mark Gift Guide
The 2008 guide to technology and life
Goovite
Easy event invites
Good Experience Blog & Newsletter
Mark Hurst explores good experience

"...the Elements of Style for the digital age."
- Seth Godin
Bit Literacy, the book by Mark Hurst, shows how to solve email and info overload.