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Archives / July 2005

Changing the name to Macy's

This New York Times article reports...

The owner of Macy's, Federated Department Stores, said yesterday that it would convert at least 10 different store brands - including Filene's, Famous-Barr and Hecht's - to the Macy's name in 2006.

Same inventory, same prices, same level of service, same store. Once the customer passes under the large lit-up sign outside and enters the store, what does it matter?

Changing the name doesn't change the customer experience.


New game: Kingdom of Loathing – Adventure game featuring stick figures, cartoon drawings, and silly writing. Well done.

Simplicity and Stonehenge

Speaking of the power of simplicity: here's how Stonehenge could have been built by one man: Link to video


Customer Experience in Four Steps, and a Whitepaper

Remember Einstein's famous precept? "Make everything as simple as possible, but not simpler."

That's been on my mind lately as I've described customer experience to potential consulting clients and others.

Stated as simply as possible, but not simpler, there are four steps in transforming the customer experience within a business:

1. Listen to the business.
2. Listen to the customers.
3. Synthesize the two inputs.
4. Suggest improvements.

Remove any of these steps, and the method no longer works. Add anything, and it either fits inside one of the four steps or it might be irrelevant. In other words, I think this four-step model achieves Einstein's goal.

Of course, there are lots of sub-steps...

- Listening to the business requires interviewing stakeholders, analyzing past research and documents, and reviewing competitors.

- Listening to customers means conducting open-ended listening labs, facilitating stakeholder discussions, and analyzing results.

- Synthesis is the process of creating a "customer experience strategy" that intersects business and customer goals.

- Suggesting improvements means creating mockups of the new service or product, based (importantly!) on the strategy from the previous step.

But regardless of the details, at its heart the customer experience method is best described by those four simple steps. It systematically answers the question, how can the company improve to serve customers better?

Remember: every customer-facing organization in global business will invest in answering this question in the next decade - if they're not doing so already. Whether you're in such a company, or independently helping from the outside, it's good to have a grasp of this model.

But be careful that you don't violate Einstein's rule. There are, of course, two ways to do this:

- Be too complex: Some methods promoted within the fields of usability, IA, and user experience are too complicated to explain easily... or understand at all. Overly academic, pseudo-scientific, or exceedingly nitpicky, these methods tend to be tactically focused (at best) or dangerously ineffective investments. They aren't "as simple as possible."

- Be too simple: Many companies skip the second and third steps; that is, they NEVER get face-to-face with a customer; and so they never create a strategy based on customer needs. Occasionally we get calls from companies that "already know the issues" and want us to jump immediately to drawing mockups, without interviewing a single customer (?!). Please tell me, dear reader of this newsletter, that your company does get stakeholders in front of real live customers!

Avoid those two pitfalls and you'll be more likely to create significant business results.

Finally, if you're interested to read more detail about this method, I'd point you to our whitepaper, "Joining Strategy and Usability: the Customer Experience Methodology."

Here's a summary:

The customer experience methodology (CEM) works solely in context of the client's business: its strategic goals, current resources (organizational constraints, timeframe, etc.), and competitive position. Customer experience improvement, after all, is about driving business results.
The CEM is less directed and less task-focused than traditional user experience research methods. For example, in a CEM project, usability tests are conducted in the form of non-directive "listening labs." CEM results are easy to measure, by comparing key metrics before and after a CEM project is conducted.

Download the whitepaper here:
http://www.creativegood.com/doc/creativegood-method.pdf


New game: Grow – Drag the items, one by one, into the middle of the circle. Do it in exactly the right order and they'll all achieve their maximum potential and you'll win the game...

Costco in the NYT

Although the Costco website could use some help, Costco is doing lots of things right within the organization. From the NYTimes today: How Costco Became the Anti-Wal-Mart.

Excerpts:

Costco's average pay, for example, is $17 an hour, 42 percent higher than its fiercest rival, Sam's Club. And Costco's health plan makes those at many other retailers look Scroogish. One analyst, Bill Dreher of Deutsche Bank, complained last year that at Costco "it's better to be an employee or a customer than a shareholder."
...Good wages and benefits are why Costco has extremely low rates of turnover and theft by employees, he said. And Costco's customers, who are more affluent than other warehouse store shoppers, stay loyal because they like that low prices do not come at the workers' expense. "This is not altruistic," he said. "This is good business."

Thanks, Mike Krypel!


Airline quote

From a Yahoo News story:

"This is an ultimate disaster for airlines and all of our customers, who will be horribly inconvenienced," says James May, the [Air Transport Association's] president and CEO.

What's the ultimate disaster for the airline industry?

Congress wants to extend daylight savings for a couple of weeks. You know, so that it (in NYC, anyway) it doesn't get dark at 4pm come mid-November.

Programming expense, maybe... but "ultimate disaster"?

Link


New game: Just Letters – A real-time, communal scratch pad. The "game" is whatever you make it. I challenge you to write something intelligible before someone steals it...

Liver transplant ad

nyt0721.jpegFrom AdPulp: "...it is hard to imagine that someone who only recently led the largest-ever blood donor initiative for the American Red Cross with such energy and enthusiasm is now in vital need of a liver donation."

I spotted this ad in the New York Times yesterday and was struck by its immediacy and authenticity.


New game: Sugar Crash – An homage to Breakout, starring a sugar cube (you) and a bouncing baby. Great sound effects.

New game: Kill Time – Very fast game. Don't let him get your mouse cursor! (Just move the mouse; no clicking required.)

New game: Gyroball – Similar to the 80s coin-op game Marble Madness, but with no sound. A bit clunky with arrow keys instead of the trackball, but then it's not as hard as MM was.

Dining experiences from Danny Meyer

David Yee tells of a great customer experience at Danny Meyer's Shake Shack here in Manhattan. I'll agree that every dining experience I've had at Meyer's restaurants - Union Square Cafe, Gramercy Tavern, Eleven Madison Park, Tabla - has met or (more often) exceeded expectations.

Note: I've never seen a billboard, poster, commercial, promotion, or ad of any sort for any of Danny Meyer's restaurants. Yet they're always packed with enthusiastic customers (and equally enthusiastic staff).

(via three-time Gel attendee jason kottke)

P.S. Seth has a similar take on another experience.


New game: ProgramGeek Arcade – (List) Use the text links at the bottom of the page to choose any of hundreds of quick Flash games. Varying quality.

New game: Mini-putt – Good execution with an elegant interface.

ASICS Gel commercials

tv.gifI don't usually link to fun stuff in the blog (get the weekly fun stuff listings in the e-mail version of Good Experience), but this is exceptional.

ASICS is running commercials in Japan that boast, flamboyantly and loudly, about the gel in its shoes. See the TV commercials here. "Gellllllllllllllllllll!!!"

(Thanks, Peter)


Optimus keyboard

Cool keyboard, if it's ever widely available. Each key has a screen on it showing what letter, function, or application it controls.

(via kottke)


New game: Lightforce games – A couple dozen puzzle and tile games from Lightforce.

New game: Box Up – Reminiscent of Sokoban. Simple implementation and quickly very difficult puzzles. Nice feature is that you can click to any level you'd like to see at any time.

New game: Guess-the-Google – Grant Robinson's clever game of guessing the search query that yielded a set of images. Especially clean execution that reminds me of the outstanding "You Don't Know Jack" from the mid-90s.

Whole Foods invests in the experience, not ads

"Consumers don't see Whole Foods ads in their local papers, during daytime television shows or even in magazines.

While other food retailers spend heavily to draw shoppers, Whole Foods counts on its brand, its reputation and targeted community efforts to bring in customers."

From Whole Foods shuns ads, sells lifestyle.

(Thanks, Scott)


New game: Poom – Inverse of Breakout. The ball is a given; you move the board. Thanks to Jim C.

New game: Dodge – This is a devilish little game. Just try to keep your red block away from all the floating blue blocks. Worthy of study - how often in a game do you get a good chase sequence? (Thanks to Andrew K.)

New game: Orisinal – A collection of visually beautiful games and puzzles, which include Bottom of the Sea, linked below. Thanks to Marc C. for recommending Floats, which is similar to Loop. (Loop has the superior interface, not requiring clicks; Floats has a better soundtrack.)

New game: Hapland – Don't be thrown off by the simple 2-D graphic. This is a well-designed puzzle that challenges players to explore the world, figure out what the question is, then slowly discover the answer (a particular sequence of clicks). There's also a sequel.

New game: Jay Is – (Blog) Jay Bibby has written about his favorite online games for years. Don't miss the "recommended" and "classic" sections on the left side of the page.

New game: Games for the Brain – (List) Several games that require the player to think a bit. Includes Dragger, linked below.

New game: Planarity – Great topology game with an especially clean interface. Addictive, though it gets very difficult by level 4.

New game: Dragger – Clever game: drag the pieces into place to reform the picture. One of the several entertaining Games for the Brain.

New game: Loop – Another gem from gameLab, it features the unusual interface element of looping the mouse; no clicking or typing needed. Well worth playing. (Brings to mind the old Mac classic Boogaloopers, which is "out of print" now.)




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